Meuitm general protection fault

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Then once all the details are added I load up the Character models into Photoshop and paint away texture seams as best as possible. This was all achieved by texture editing (up-scaling, re-painting, adding details, adding texture, adding pattern, and using that to rebuild spec maps, spec power maps, and normal maps). So far I have updated/re-textured: Film grain, Light and Shadow Maps on walls and floors (Normandy Citadel and Feros covered so far), Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Geth, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, Salarians, Batarians some armors, default character armors including N7 armor (of characters re-textured) and various environmental textures. I'm trying to fix some of the 'uglies' in ME1 and give it the polished look the epic story line deserves.

( Mass Effect Updated/Improved Textures Mod) by Catachrism